D&D HomebrewD&D homebrew resources for players and dungeon masters
from Jeffrey the 20-sided Philosopher〜 |
SpeciesSpecies Traits
Infused with the magic of the Feywild, fairies resemble diminutive elves with gossamer wings like those of dragonflies or butterflies. Ability Score Increases Your Dexterity score increases by 2. Due to your Tiny size, your Strength score decreases by 2. Your Charisma, Wisdom, or Intelligence score increases by 1. Creature Type You are a Fey. You can be effected by spells that target Fey creatures: such as Detect/Dispel/Protection from Evil and Good, etc. In addition, a Banishment spell may send you to the Feywild and possibly strand you there. Age Fairies have a life span of several hundred years old. Size Fairies average around 2 feet tall and have slender builds. Your size is Tiny. You can only use weapons with the Light property effectively. 1d4 weapons are one-handed, and 1d6 weapons become two-handed for you. (Trying to use non-Light weapons incurs disadvantage, and Heavy weapons can't be used at all.) You can move through the space of a creature Medium or larger as Difficult Terrain (and they can move through your space as well). Speed Your base walking speed is 20 feet. Flight Because of your wings, you have a flying speed of 30 feet. To use this speed, you can’t be wearing medium or heavy armor. Faerie Sight Accustomed to twilit forests and the night sky, you have superior vision in dim conditions. You can see in dim light within 120 feet of you as if it were bright light. Faerie Magic You know the Prestidigitation cantrip. When you reach 3rd level, you can cast the Dancing Lights cantrip without components at will. When you reach 5th level, you can cast the Invisibility spell on yourself without components once with this trait and regain the ability to do so when you finish a short rest. When you reach 11th level, you can cast the Enlarge/Reduce spell on yourself for a duration of 1 hour without components once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. Fey Resistance You have advantage on saves against being charmed, and magic can’t put you to sleep. Languages You can speak, read, and write Common and Sylvan. ▼Vampire▼
Awakened to an endless night of undeath, vampires hunger for life and empower themselves by drinking the blood of the living. Species Traits
Awakened to an endless night of undeath, vampires hunger for life and empower themselves by drinking the blood of the living. Ability Score Increases Your Strength, Constitution, Dexterity, and Charisma scores increase by 1. Your Charisma, Wisdom, or Intelligence score increases by 1. Creature Type You are an Undead. You can be effected by spells that target Undead creatures: such as Detect/Dispel/Protection from Evil and Good, etc. In addition, you are susceptible to being turned by the Channel Divinity feature of a cleric. Age You are ageless. You do not age beyond the point you at which you became a vampire. Size Your size is Medium (about 4–7 feet tall) or Small (about 3–4 feet tall), according to your species before becoming a vampire. Speed Your base walking speed is 30 feet. Superior Darkvision You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Undying Resistance Your undying will grants you resistance to necrotic damage. Sunlight Hypersensitivity While in sunlight, you have disadvantage on attack rolls and ability checks. You take 1d10 radiant damage when you start your turn with any skin exposed to sunlight. You also have vulnerability to other sources of radiant damage. Vampiric Bite You have fangs that you can extend and use to make unarmed attacks. When you hit with them, the bite deals 1d4 + your Charisma modifier necrotic damage, draining your victim's lifeblood to replenish your own Hit Points by half that amount. (This ability has no effect on creatures without living, liquid blood such as most constructs, elementals, oozes, and undead except other vampires) Dark Gifts From the 1st level, you can cast the Friends cantrip without components. When you reach 3rd level, you can cast the Haste spell on yourself as a bonus action without components once per short rest. When you reach 5th level, you can cast the Fly spell on yourself as a bonus action without components once per short rest. Charisma is your spellcasting ability for these spells. Languages You can speak, read, and write Common and one additional language that you learned in life. |
Magic ItemsFolding Floating Disk
Wondrous Item, rare By taking a Magic action, this folded, translucent silk cloth opens to create a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground until you take a Magic action to grasp the edge and fold it up again. The disk can hold up to 500 pounds. If more weight is placed on it, the cloth collapses and everything on the disk falls to the ground. The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like, but it can’t cross an elevation change of 10 feet or more. For example, the disk can’t move across a 10-foot-deep pit, nor could it leave such a pit if it was unfolded at the bottom. |
SpellsGender Transformation
1st-level Transmutation
With a touch, you change the physical gender of a willing humanoid creature as desired. The transformation lasts for the duration or until the target dies. If you cast this spell on the same target every day for 365 days, the change becomes permanent and cannot be detected or dispelled, even after death. Available for spellcasters of any class or subclass |
House RulesCombat
Magic
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